The Diablo series is one of Blizzard’s most recognizable icons.
Random items and treasures.
Diablo’s development team is not the same people who created other Blizzard classics
It seems strange that the same development team that brought us Warcraft and StarCraft would completely change pace and bring us the darker Diablo.
The original for Diablo is available for anyone to join online, and it comes from a company called Condor.
The original direction of the series was very different from its release.
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Although Condor was originally the brains behind Diablo, perhaps Blizzard’s influence helped steer it in the right direction.
At first, the art style inspired by someone was quite strange.
There are many other original design elements that were changed significantly, perhaps the biggest being that the game was supposed to be turn-based during its early development.
The characters have more extensive biographies
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Diablo has a pretty bare story.
In his Diablo retrospective Stay Awhile and Listen, David Craddock mentions that Condor did not initially have class options, but would instead allow players to adjust attributes as desired.
The original pitch for Diablo didn’t reflect that, instead depicting a game with many layers.
The original game had a time limit that made fighting the final boss extremely difficult
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One of the best things about Diablo is exploring every nook and cranny, clearing every monster on a given floor, and hunting for the perfect piece of gear to make your hero unstoppable.
Game Surge writes that the Map of the Stars item was hacked from the game’s data files, and Blizzard has acknowledged the item’s original purpose.